9/24/2023 0 Comments Dnd arcane trickster![]() Getting the archery fighting style probably isn't worth it unless you want to for role playing/character background reasons. If you are ranged, the archery fighting style can be useful, however the weapon, shield and armor proficiencies are less useful. If you happen to be a melee rogue (and an elf/half-elf depending on the DM) then bladsinger wizard offers some decent additional abilities for a melee rogue. In your case, wizard 1 boosts your spell progression, adds cantrips and give you access to first level rituals. He has also taken sharpshooter to avoid cover and increase range, however, he can also use the -5/+10 for subsequent attacks after landing the sneak attack if it is worthwhile. the warlock levels have (in my case) added to the fun of the character in terms of roleplaying. I think the progression was something like rogue ->3, warlock-> 3, rogue->7, warlock->5 (for thirsting blade) and so far rogue->9. I have an arcane trickster/warlock multiclass that took 3 levels of warlock early for devils sight+darkness, blade pact and improved pact weapon so that they would have a ranged magical weapon for sneak attacks. However, depending on what you are looking for it can be worthwhile multiclassing. Rogues get some nice things through most of their progression. Either way, the character doesn't know any 2nd-level spells despite having slots for them.It depends on what your goal is with multiclassing. Even spells without an added benefit can be cast from a higher level slot, they just don't do any more than they would out of the slot they normally use. If the character has a spell that can be cast in a higher level slot for added effect, the character can do so. This means the character has four 1st-level and two 2nd-level slots. In the case of an Arcane Trickster 3/Conjurer 2, the character has the spell slots of a third level caster, because (3/3)+2=3. The only part of multi-classing where the two classes have anything to do with each other is in determining spell slots, as quoted above. Use this total to determine your spell slots by consulting the Multiclass Spellcaster table. You determine your available spell slots by adding together all your levels in the bard, cleric, druid, sorcerer, and wizard classes, half your levels (rounded down) in the paladin and ranger classes, and a third of your fighter or rogue levels (rounded down) if you have the Eldritch Knight or the Arcane Trickster feature. Three 1st-level Wizard spells, two of which must be enchantment or illusion.Īll of the spells gained from Arcane Trickster are considered prepared at all times. Mage Hand plus two cantrips from the Wizard list. ![]() ![]() The character can prepare (Conjurer Level)+(INT Mod) spells from the Wizard list as a Conjurer. Note that because you consider the classes individually when determining spells known, the character could not select 2nd-level spells at level 2, even though the character may have the slots (as described below). Two 1st-level Wizard spells (gained at level 2) Six 1st-level Wizard spells (gained at level 1) You determine what spells you know and can prepare for each class individually, as if you were a single-classed member ofĪn Arcane Trickster 3/Conjurer 2 knows the following:
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